Обложка: Victoria II
2010
Metacritic 75
Дата выхода 2010 (30.08.2010)
Версия игры build 4904558 + 2 DLC
Разработчик Paradox Development Studio
Издатель Paradox Interactive
0.75 GB Размер
70 Сиды
10 Пиры
  • Kaspersky
  • Dr.Web
  • Microsoft Defender

Скриншоты из игры

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Трейлер и видео из игры

Системные требования

Параметр Минимальные Рекомендуемые
ОС XP/Vista/Windows 7
Процессор Intel Pentium IV 2.4 GHz or AMD 3500+
Память 2 GB
Видеокарта NVIDIA GeForce 8800 or ATI Radeon X1900
Место на диске 2 GB
Дополнительно DirectX compatible sound card, 3-button mouse, keyboard and speakers, Internet Connection for multiplayer

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Описание игры

Carefully guide your nation from the era of absolute monarchies in the early 19th century, through expansion and colonization, to finally become a truly great power by the dawn of the 20th century.
Victoria II is a grand strategy game played during the colonial era of the 19th century, where the player takes control of a country, guiding it through industrialisation, political reforms, military conquest, and colonization.
Experience an in-depth political simulation where every action you take will have various consequences all over the world. The population will react to your decisions based on their political awareness, social class, as well as their willingness to accept or revolt against their government.
Key features:
Deep engrossing political simulation with dozens of different governments.
Detailed economy with over fifty different types of goods and various production factories.
Over 200 different countries can be played, during the era stretching from 1835 to the onset of WWII.
Advanced Technological system with thousands of inventions to discover.
Improved graphics and interface, as well as multiplayer support.
A streamlined interface makes the game easily accessible.
Automation of various tasks including, trade and population promotion.
Advanced spheres of influences system, where the great powers battle over the control of the world.
Cottage production simulating pre-industrial economies.
Gunboat Diplomacy, no need for negotiating as a fleet outside a port may be a more persuasive argument.
Historical and Dynamic missions guiding your country through the history.

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